Showing posts with label Shapes. Show all posts
Showing posts with label Shapes. Show all posts

Thursday, July 31, 2014

The Colourful Caterpillar - A 5 in 1 board game to practice shapes, colours, numbers.



A 5-in-1 activity. With lots of games to play you can practice shapes, colours, numbers, lower case alphabet letters as well as a board game.


This activity includes:
  • 1x A3, Caterpillar Mat
  • 1x set of lowercase alphabet letters
  • 1x set of numbers 1 to 10
  • 1x set of shapes (10 shapes)
  • 1x set of flower circles (1 to 10)
  • 1x die
  • 1x Directions for play
Grade: Pre-School, Grade R

The Colourful Caterpillar - Directly download here.

The File is a Compressed Zip File, like winzip and winrar.
Be sure that you have an application to open this file type before downloading.
If you need a program to unzip files you can download Winrar here.

How to Play with the Colorful Caterpillar.

Place the Caterpillar mat on a table. Don’t forget to give your caterpillar a name. You have a choice between a number of different games:

Using the Shapes.
Use a white board marker to write in the circles of the caterpillar, either draw a shape and let your child match the shape, the word of a shape: e.g.: triangle, or the amount of sides a shape has: for example a square has four sides, so you would write the number four into the circle, your child must then find a shape with four sides.

Using the Numbers.
You can either write the number word out in the circles, your child must then find the correct number, or use the marker and draw dots inside the circle, your child must then count the dots and find the correct number circle.

Using the flowers.
Write the number into the circles, your child must then find the matching circle by counting the flowers.

Using the alphabet.
Choose ten letters of the alphabet; write these in the caterpillar circles. Let your child find the matching alphabet.

Using the Die.
Cut out, fold and glue the die together. With a white board marker write what you will be practising into the circle of the caterpillar, for example, if you would like to practice the uppercase alphabet, you will write 10 letters into the circles. You can use the flower circles as game pieces for the game. Now take turns rolling the die and moving forward, following the die instructions, who ever finishes first is the winner.

Tip: To keep any of these games interesting try using a point system or a timer system. Mix things up by using shapes, numbers and letters. Laminate the mat so you can use it over again. To give the caterpillar mat a good clean, give it a wipe with a tissue and a dab of rubbing alcohol/surgical spirits.

Bingo Cards – Colours and Shapes



BINGO is an all time favourite game to play! Our Bingo games are educational and fun and just the right size for your pre-schooler. With a 4x4 grid and colourful, thematic pictures to reinforce shape and colour recognition.


This activity includes:
  • 2x Bingo Colour Cards
  • 2x Bingo Shape Cards
  • A Calling Card
  • Directions for play
Pages: 4
Grade: Pre-School, Grade R
The File is a Compressed Zip File, like winzip and winrar.
Be sure that you have an application to open this file type before downloading.
If you need a program to unzip files you can download Winrar here.

What you will need:
Markers: Markers are used to cover the called out shape or colour. You may use anything you wish, for example, coins, jelly beans, pebbles, army men.

How to Play:
Cut the Bingo cards on the dotted line. The parent must keep the calling card. Hand out a bingo card to your child. The caller must then call out randomly, your child must then find the correct one and mark it/cover it. To win the game, your child must fill a whole line with markers, once they see a full line they must shout out bingo. It is a lot of fun if the parent plays too. Before you start the game explain what type of line your child must make. The line can be predetermined, horizontal, vertical or diagonal.

Rotten Apples - Practice letters, numbers, emotions, first words, vocabulary and basic math




This is a fun activity that will have your pre-schooler begging to play again. This activity can be adapted to play and practice a number of different things: emotions, letters, numbers, first words, sight words, vocabulary, math, comprehension questions, shapes and colours.


This activity includes:
  • 1x Big A3 apple tree mat
  • 22x apples
  • Directions for play
Grade: Pre-school, Grade R

Rotten Apples - Directly download here.

The File is a Compressed Zip File, like winzip and winrar.
Be sure that you have an application to open this file type before downloading.
If you need a program to unzip files you can download Winrar here.

Directions for playing Rotten Apples.
With a white board marker pen, write out your sight words/letters onto the back of the apples.
Place the tree on the floor. Place all the apples on the tree writing side facing down. Give your child a basket/container for collecting their apples. Let your child pick an apple off the tree. If your child can read/say what is written on the apple – the apple goes into their basket. If they cannot read the letter on the apple, the apple goes back on the tree.

If the child picks the rotten apple – the apple with the worm in it, all of their apples must be put back onto the tree. If your child turns over the Go Again apple he/she gets to pick 2 consecutive apples.

Note: After the Worm apple and the Go Again Apple have been picked, take these cards out of the game.

This game can be used to play a number of activities: letters, numbers, emotions, first words, vocabulary, math, comprehension questions. The possibilities are endless.


I would suggest laminating these pages, then cutting them out. You can also print the tree in A4, just scale the picture to size before printing.

Wednesday, July 23, 2014

Island Jumping - Free Printable - A pirate themed, active game to practice the alphabet, words, numbers, colours, emotions and shapes.

An active way to play and learn. A pirate themed game that children will love. Practice the alphabet, numbers, sight words, emotions, colours or shapes.


Island Mat, Pirate boat, Spinner, Gold coins, Tresure chest


This activity includes:
• 1x Pirate Boat “home base” mats
• Island mats
• 1x spinner
• Gold paper coins
• 1x treasure box mat
• Directions for play

Pages: 12
Grade: Pre-school, Grade R, Grade 1

Island Jumping: Practice the alphabet, numbers, sight words, emotions, colours or shapes. Directly download by clicking here!


The File is a Compressed Zip File, like winzip and winrar.
Be sure that you have an application to open this file type before downloading.
If you need a program to unzip files you can download Winrar here.

What you will need:
  • A good idea is to laminate the sheets after printing so that you may use them over again.
  • Print as many island mats/ coins as you need.
  • You will need a white board marker
  • A brad or paper holder for the spinner
  • Scissors, for cutting out the coins and arrows

How to play.

On the Spinner mat, write with a whiteboard marker pen, the words or letters you will be practicing, you don’t have to use all the spaces, you may also add more lines to the spinner for more words/ letters. Write the same words onto the island mats.
Place the Island mats on the floor in a big circle shape; secure them with prestik so they don’t slip around. Place the Pirate Boats “home Base” mat in the middle of the islands. Place each mat far enough apart so your child will be able to make the jump from island to home base boat.

Your job is to spin the spinner and call out the word/letter that the arrow lands on, you child starts by standing in the home base boat and has to jump to the correct word/letter island.

When you spin again, your child will have to jump back to home base each time to get to the correct word/letter; she/he may not jump from island to island.
Each time your child gets the correct answer, he/she gets a gold coin, which you then place on the treasure box mat. In order for the game play to flow nicely, place the gold coins on the treasure box mat instead of handing the coins to your child to keep.

Tip: You may use this game to practice colours, letters, words, emotions, shapes.

If the white board marker does not come off the mats nicely after play, use rubbing alcohol/surgical spirits to remove the white board marker pen.